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Adversarial Non-Stationarity Bounds in Multi-Armed Bandits

RCTClinical Trial

Adaptive learning algorithms typically assume that outcome distributions remain stationary over time, but real-world field trials are vulnerable to seasonal shifts, policy shocks, or sample drift. If potential outcomes change non-stationarily, standard adaptive algorithms could lock into suboptimal assignment policies based on outdated early data.

Picture this

Imagine playing a card game where an opponent can secretly alter the deck rules between rounds. If you assume the deck never changes, early luck might trick you into a permanently failing strategy. An adversarial algorithm assumes the opponent will change the rules in the worst possible way, maintaining a guaranteed strategy that limits maximum potential losses no matter how the deck is shuffled over time.

What the evidence says

Proves that algorithms like the Tempered Thompson Algorithm achieve worst-case average regret on the order of $O(1/\sqrt{T})$ (up to logarithmic terms) relative to any fixed targeted assignment policy, guaranteeing robust participant welfare even under non-stationary outcome distributions.

Who was studied
Theoretical proof and simulation framework evaluated across 40 operational weeks in Jordan (N = 3,770).
How
Adversarial bandit framework providing worst-case regret bounds for arbitrary, non-i.i.d. sequences of potential outcomes relative to any fixed assignment policy.

What to do

Maintain non-zero minimum treatment assignment probabilities ($\gamma > 0$) in adaptive algorithms to secure $O(1/\sqrt{T})$ worst-case regret bounds against non-stationary shocks during field deployment.

From the source

"Remarkably, bandit algorithms (such as Thompson sampling) are able to achieve worst-case average regret (relative to any fixed treatment or targeted assignment policy) on the order of $1/\sqrt{T}$ (up to logarithmic terms)."

An Adaptive Targeted Field Experiment: Job Search Assistance for Refugees in Jordan

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